Here are all the puzzle solutions i have so far. This section IS NOT yet completed.
*Clock Puzzle*
The solution to this puzzle is always 9:10! No matter what difficulty you're on. You get the answer from the clue on the wall which shows which spots the clock's hands should be in. Set the clock to 9:10 and hear the chunk chunk and you're all set. Now you can push the clock
*Safe Puzzle*
Ok, in order to solve this puzzle I recommend jotting down the memo from the toilet wallet down on a piece of paper, for easy reference. If you're playing on Easy or Normal riddle mode, this puzzle is pretty blunt and simple. For example, I will put a code down below and tell you what it means.
7>>20<<13>>10
This means that on the safe, you must first reach the number 7 by going in either direction. Then once at 7 you must go right, which is your D-pad right, not your actual view right. So when it says >> that means press the right D-pad button until you get to the next number. Then at the next number go in which ever direction the next arrows gives you. So for the code given up a bit, the solution would be: 7, right, 20, left, 13, right 10.
On Hard riddle mode, it's slightly more complicated. They use roman numerals a lot so just add up the roman numerals and do the same thing with the original. For example: the code I put for easy and normal would look like this on Hard Mode:
7>>XX<<VV3>>X0
X=10, XX=20, V=5, VV=10. So as you see, you add them all up.
*Three Coin Puzzle*
The solution to this puzzle is different for each level of difficulty. Now the way I’m going to explain it to you is going from left to right. For example, when you first see the puzzle, it would be: empty, empty, empty, empty, empty.
Solutions:
Easy riddle mode- Old man, empty, Snake, empty, Prisoner
Normal riddle mode-empty, Old Man, Prisoner, empty, Snake
Hard riddle mode- empty, Old Man, empty, Snake, Prisoner
*3F Patient Wing Lock*
The code is easily found on the bulletin board in this hall. In Easy and Normal Mode the code is 7335. In Hard mode the code is 1328.
*Quadruple Lock Box*
In order to unlock this box, you will need the Purple Bull and Lapis Eye Key, the code from the carbon paper, and the code from the cell in the special treatment area.
First, combine the Purple Bull and Lapis Eye keys together in the menu and use them to remove 2 of the locks. Now for the gray lock on the right of the screen use the carbon paper code I got 8168, but it might vary). Finally for the golden lock on the left use the code from the cell.
*Trick or Treat Box*
The solution to this puzzle is always the same. For the first row put in 3, the second is 1, and the last is 3 again. For solving this you get 5x shotgun shells and 2 ampoules! Good Deal.
*Roach Trap Puzzle*
You will see a number panel along with 3 empty squares at the top. As many as 3 of the numbers will be highlighted and this tells you what numbers are in code. Sadly, the code is different all the time and so are the answers. What you will have to do is just try every combination of the numbers until the door unlocks. For example, if the numbers 5 and 6 are highlighted, try 5,6, then 6,5 and one of those is bound to work. If 3 numbers are highlighted, you might be there a lot longer trying to figure it out. Keep trying until the door unlocks, and get the hell out of there!
*Rotating Face Puzzle*
Everytime you move this face the room moves in accordance. You can fiddle around with it as much as you want, but i am just going to unveil the easy solution that works on all Riddle difficulty levels, except Hard Mode. On Hard Riddle Mode, just look at where the doors are and keep moving the head until you can get through the door. It takes a lot longer, but oh well.
On any other level, this is the solution. From the starting face, rotate the cube up or down until the red eyed face is displayed upright. Now turn it left or right until one of the upside down faces is showing.
*Innocent Man Puzzle*
All you have to do is find out who's innocent by looking below. Find out where that man was positioned in the one room and then go to the noose room and pull the noose that's positioned where that man was standing.
Easy Mode- The kidnapper is innocent.
Normal Mode- The arsonist is innocent.
Hard Mode- The counterfeit is innocent.